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Galfimbul

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Название: DOOM
Жанр: Экшены
Разработчик: id Software
Издатель: Bethesda Softworks
Дата выхода: 13 мая. 2016 (Версия игры от 7 дек. 2016)

Язык интерфейса: русский
Язык озвучки: русский
Язык субтитров: русский
Тип издания: Rip
Таблетка: Вшита (CODEX)
Защита: Steam
Версия: 1.0 (Update 5) Разрабы убрали Denuvo

ОС: Windows 7/8.1/10 - 64 bit
Процессор: Intel Core i5-2400/AMD FX-8320 or better
Оперативная память: 6 GB
Видеокарта: NVIDIA GTX 670 2GB/AMD Radeon HD 7870 2GB or better
DirectX: 11
Место на диске: 60 GB

Об этой игре
Разработчик игры – студия id Software, заложившая основы жанра шутеров с видом от первого лица и создавшая режим сетевой игры Deathmatch. Знаменитый DOOM возвращается в образе беспощадного, сложного и захватывающего современного шутера. Неумолимо жестокие демоны, невероятное оружие и стремительные движения делают схватки насыщенными и запоминающимися как в одиночной кампании, где вам предстоит окунуться в самые глубины преисподней, так и в многочисленных режимах сетевой игры. Прилагающийся редактор DOOM SnapMap позволит с легкостью создавать собственные уровни, испытывать их и делиться с другими поклонниками DOOM по всему миру.

Код:

 
 DOOM: Unto The Evil
 DOOM: Hell Followed
  
Вырезан доп. софт (diretx,dotNet и vcredist)
Вырезаны все языки кроме русского и английского ,смена языка интерфейса в настройках в самой игре,
Язык по умолчанию русский,для смены на английский язык,зайти в настройки в самой игре.
Без английского языка игра весит 59 гигов.
Сжатия почти нет.
Установка от 10 до 15 минут (зависит от скорости жд) на ssd от 5 до 10 минут

Код:

 
 Update 1:

 General

 Added Classic DOOM weapon placement/view model option (all modes)
 Campaign
 Added Photo Mode (You’ll find the new Photo Mode toggle in the game settings. It is
 available through the pause menu once you are loaded into a map via Mission Select)

 MP
 Updated weapon balance (live as of June 10, 2016)
 Clan Arena and Freeze Tag now require the winning team to complete 5 rounds in order to
 win the match. (live as of June 10, 2016)
 Customization UI has been implemented to show all possible unlocks
 Cross Style option has been added to settings for MP.

 SnapMap
 Added Original Author to the map info page
 Added a timeout for AFK in Lobby
 Added a property to allow map authors to choose if SnapMap will auto-manage (hide/show) hand-placed AI
 Added Enable/Disable to Shootable Trigger
 Added Sky/Window props
 Added an auto-rollback to previous version for corrupted maps
 Improved sorting algorithms for Most Popular map searches

 Fixes

 Single Player
 Fixed Steam Friends’ Ultra-Nightmare Helmets not populating the map
 Fixed freeze when opening weapon wheel at more than 142 FPS (PC)
 Fixed quit to desktop when clicking campaign after initiating Dev Mode (PC)
 Fixed “IDKFA” Trophy/Achievement not properly unlocking (all versions)
 Fixed PS4 crash when reloading checkpoint in Foundry
 Fixed some occurrences of the “Every Nook and Cranny” Trophy not unlocking after collecting all Doomguys (PS4)
 Fixed an issue where the game required Internet access (Xbox One)

 Multiplayer
 Fixed crash while experiencing server connection issues (PS4)
 Fixed crash when a client suspends the game while a lobby loads into a match (PS4)
 Various cosmetic and gameplay fixes
 Matchmaking improvements
 Fix for restrictive NAT types being chosen as dedicated server lobby host
 Fix for larger lobbies having longer matchmaking times
 Fix for Player getting left behind if they join a friend as the lobby countdown finishes
 Bug and stability fixes

 SnapMap
 Fixed Asian language font issues
 Fixed AI pathing error with certain types of props
 Fixed error where multiple maps share the same Map ID
 Various map error fixes
 Various logic fixes
 Various stability fixes

 PC-Only
 Fixed Dev Mode incorrectly triggering when the user retrieves their own save data from Steam Cloud

 Update 2:

 Single Player
 Fixes and Optimizations
 Fixed an issue where performance gradually decreased in the Polar Core level
 Fixed an issue where the Gauss Cannon’s charged mod alt-fire did less damage than the base fire damage
 Fixed an issue where players were unable to unlock the Argent Overload achievement/trophy if they began their progress after the release of Update 1
 Fixed an issue where players were unable to unlock the Tinkering trophy if they began their progress after the release of Update 1 (PS4)
 Fixed an issue where some users were not able to progress weapon and rune masteries after the release of Update 1.
 The “What Else Ya Got” achievement/trophy no longer is blocked for those who have not completed the “Double take” challenge.
 Fixed an issue which prevented users from using Combat Shotgun mods when out of shells, with “Rich Get Richer” enabled.
 Multiplayer damage indicators have been removed from the single player mode.
 Fixed an issue where users experienced a crash to desktop while using current NVIDIA drivers. (PC)
 Fixed an issue which prevented users from assigning menu-specific actions to the Steam controller. (PC)

 Multiplayer
 New Features
 Added two new multiplayer game modes
 Sector – Capture and Hold
 Exodus – Capture the Flag

 Improvements to Matchmaking
 Fixed several cases of party invites not working after the host leaves.
 Improved host migration success rate.
 Fixed issues with network connectivity loss resulting in being unable to join future matches
 when connectivity was restored.
 Improved handling of party peers in the game lobby.

 Fixes
 Fixed several third-person weapon issues (animation shaking, customization not appearing).
 Fixed an issue with the magnetism hack module where power-items would not return to their original position if the player died while in transition.
 Fixed an issue where taunting many times in a row could cause the player’s third-person animation to be stuck in one pose.
 Fixed cases of loading screen tooltips not showing up correctly.
 Fixed issue with Clan Arena and Freeze Tag showing the incorrect amount of player icons on the HUD (top-left player indicators).
 Fixed issue with level up rewards, including level up rewards not being awarded properly).
 Fixed presentation issue in the Intro sequence (disabling weapon GUI being displayed early).
 First person hands customization fixes (fixed some cases where first person hands customization meshes weren't being shown correctly).
 Fixed duplicate selection boxes in the Challenges screen.
 Fixed issue where the previously played map could be loaded into the playlist again.
 Fixed issue with PS+ offer being shown at an inappropriate time (PS4).

 SnapMap
 Community HUB Improvements
 Added Find Open Match, a public match browser displaying all available public lobbies
 Added a Recently Played Maps list
 Added ability to Subscribe to maps and browse them from the new Subscribed Maps list
 Improved the Map Browser with additional sorting options
 Added new unlockable images for customizing published maps (11 new backgrounds, 10 new mode icons, 20 new miscellaneous images)
 Added icons on the Map Browser to identify Cloud/Local maps

 Editor Functionality Improvements
 Added God Mode and Infinite Ammo as testing settings for map authors
 Added Movement Speed settings in the editor

 Content Additions
 Added a customizable Weapon Wheel that allows the player to hold any number of weapons
 Added 30 new Hell themed Modules including indoor and outdoor environments
 Increased the number of weapons available by adding the Pistol, the Chainsaw and the Static

 Rifle
 Added Skull Keys, and Hell Barrel
 Added The Unwilling to the available AI
 Added the Mancubus as a selectable Player Demon
 Added new Interactables including the Gore Nest, Hell Tablet, and Tripod Panel, a customizable touch screen panel
 Added weapon-specific ammo to Pickups and AI drop tables
 Added all new Hell Props including a giant demon skull, altars, cauldrons and more
 Added construction props such stone blocks, rocks, columns, and arches for customizing

 Hell environments
 Added Launch Pads with logic to control distance, speed, direction, and destination
 Added new FX to accompany the Launch Pads
 Added new Demonic and Origin Hell Voice Speakers
 Updated Speakers to include new instrument sounds
 Added a Switch object which triggers only one output based on a specified index
 Added a Custom Event object which triggers all instances of an event when any instance of it is signaled
 Added three new Filters including Equipment, Weapon, and Cached Entity Filters

 Improvements to Logic and Object Functionality
 Weapons now have a property that allows players to pick up weapons when touched
 AI have two new properties to Set Stagger Percentage, and Enable/Disable Stagger
 Players now have the On Health Percentage Reached output
 New style properties have been added to Light objects to create light FX such as blinking, strobe, rotating, and more
 Props and Player Blocking Volumes now have a Static property that will return their
 Network budget value, but will disable all inputs (show, hide, etc) during a match
 Updated the Inventory entity to manage multiple weapons
 Updated Player Loadout object to include Demon Player race selection
 The AI Conductor behavior can now be altered when entering a module
 AI spawning can be inhibited in a module through logic
 Module Environments can be changed during a match with logic
 Friendly AI health bars and POIs can be hidden or shown
 Hazard damage can be set to a Variable
 Color properties are now shown in a color swatch
 A large health bar is now available as an Objective
 Use Alternative AI Drop Table that simulates Campaign drops from demon kills

 Fixes
 Fixed the Spend input to result in a Spend Failure if it causes a Player/Team Resource to fall below zero
 Fixed Player Demon hand jittering
 Fixed the Network cost of Lights. This may result in previous maps having a maxed network budget. Map authors may need to remove other networked objects or use the Static property on Props or Player Blocking Volumes that aren't altered using logic.

 Update 3:

 Campaign

 Fixes and Optimizations
 Fixed an issue where exiting a Classic Map would cause the user to freeze on the Main Menu
 Fixed a progression blocking issue when reloading checkpoint in Titan's Realm while picking up yellow skull in crusher room.
 Fixed the Summoner and Pinky models not being visible under the Collectibles menu.
 Fixed a crash which occurred when reloading Security Switches checkpoint with DOOM Classic Weapon Pose enabled in the VEGA Central Processing
 Fixed cases of the Combat Shotgun Pop Rocket mod not tracking progress towards mastery.
 Fixed an issue where dying at the map transition and restarting the map in next level would put your character in a broken state
 Fixed an issue where turning on the Classic Weapon Pose during a weapon examination cut scene would cause a broken state
 Fixed Remote Detonation mastery not incrementing if the player first uses Stun Bomb on enemy targets.
 Fixed an animation issue where the Talisman Guards' legs would not move.
 Fixed an issue where Mission Select does not accurately reflect the in game status of Dead Man Stalking Challenge in Kadingir Sanctum.
 Various instability issues addressed.

 SnapMap

 Fixes and Optimizations
 Improved general stability
 Undo/Redo no longer causes memory drops
 Anonymous players now are counted correctly in the map play counts
 AI Path Points now work properly when set to Sprint
 Browser sorting and empty browser are improved
 Weapon switch now has proper key bindings
 Empty Containers can now be picked up
 Weapon On Pick Up logic works when set to On Touched
 Clients are now stopped by Player Blocking Volumes
 Locked doors now properly display a “Locked” message
 Skull keys can be added and removed from Inventory
 Added “Manage by AI Conductor” setting to property settings of additional AI
 Ammo gained from picking up weapons works properly in all cases
 Powercore spawns properly when spawned a map start
 Lost Souls work properly with AI Path points
 Give Armor works properly in all conditions

 Update 4:

 2 New Modes
 Possession – New team-based Prowler vs. Marine multiplayer mode.
 Bloodrush – New free-for-all multiplayer mode.
 Region selection in MP, allowing folks to matchmaker based on their preference
 Entitlements are now shared at the lobby level instead of by invite, so you won't need to send an invite every match to players who do not own the DLC content.
 General matchmaking improvements to Multiplayer
 Added new voting system in playlists for multiplayer modes and maps

 SnapMap
 New DOOM Classic Campaign
 Added Feature Pack Campaign mission, including new classic DOOM levels

 Classic DOOM Content
 New classic DOOM modules, props, interactable items, lifts, pickups, sounds, classic player deaths, and music.

 Community Support
 Community Curation system enables newly published maps to be reviewed and recommended by the community
 Community HUB overhauled, which makes finding your favorite content easier
 SnapFeed support, allows users to subscribe to authors, players, and maps to get up-to-the-minute details on new content

 Custom Environment Creation
 Detailed hotspot and tiling textured blocking volumes can be used to create custom environments
 Decal Tool to add blood, numbers, demonic symbols, grime, corrosion, and more to your maps
 Massive update of new Hell and UAC environment props
 Added new container object models

 Additional Logic Tools
 Copy content and logic from one map to Paste into another
 Created multi-level campaign using Next Map Logic
 Added Hazard and FX as a category of Spawners
 Set color input added for all volumes and hazards
 Snap Grid Offsets added to editor settings to allow authors to offset in XYZ coordinate space
 POI can now be set on spawner items
 Authors can get precise camera position by previewing the camera view within the editor
 Added set environment and fade to camera properties
 Authors can set their editor view to ignore current module environment settings
 Cylinder volumes can be used as shootable triggers
 Added support for silent (no VO announcements) lockdowns
 No longer need to set a DOOM ID to post to map leaderboards

 Additional DOOM Single Player Consistency
 Additional DOOM weapon upgrades from Campaign – mastery versions of the HAR and Combat Shotgun
 Campaign-styled communication HUD elements
 Editable interactable GUI
 Additional FX and Hazards
 Added Rune Tablet interactable
 Publish maps with Campaign intro screen and lobby
 Additional equipment pickup items
 Add Static keycard and weapons props
 Added setting to disable hit feedback sounds
 Added setting to disable damage indicators
 Added setting to disable AI teleport FX
 Added Berserk power-up

 Miscellaneous Fixes and Additions
 Added additional armor and weapon customization skins
 Added Revenant player demon
 Usable volumes will now work in the front of doors
 Blocking Volumes (previously called Player Blocking Volumes) now default to static and visible when placed
 AI can now be affected by Blocking Volumes
 Some props can have their FX toggled on and off

 Update 5

 Multiplayer:

 Added new game mode, Infernal Run
 Teams fight to obtain the ball and score in the opponent’s goal
 Added Bots for multiplayer
 Bots are available on original multiplayer maps in Team Deathmatch and Deathmatch game modes
 Increased the maximum level cap to Echelon 11, level 50
 Added the DOOM Marine Armor (Praetor Suit) as unlockable perk for achieving maximum multiplayer level cap

 Resolved an issue where rapid controller input caused unusually high shotgun damage.

 SnapMap
 You can now play as the DOOM Marine in Praetor Suit Armor
 Added over 30 Lazarus Lab–themed modules
 Added Lazarus Lab–themed props
 Improved Object Limits
 Persistent Integer variables that can be passed between missions within a campaign
 Save and restore your health/armor/ammo/weapons/equipment/max weapon slots/inventory
 Added the ability to Get and Set Score
 You can now access the Leaderboard Score in the HUD
 Added new (first-person view) Player Camera Entity
 Added camera rumble FX and sounds
 Added new player modifiers
 Ledge grab time, power-up time, barrel damage, equipment cool down
 Plasma weapon mastery
 Additional single-player Interactables
 New single-player styled Objective HUD
 Added single-player Compass
 General single-player consistency pass on HUD
 Added more POI options
 Show distance, show on compass
 Updated victory and post-match summary screens
 More interactable and customizable GUI
 Added animated Echo Events
 Added new FX/hazards
 Added % encounter complete listener to encounters
 Ability to remove AI from finished encounters and events
 Ability to remove unspawned AI from the AIC
 Added ability to turn off bobbing on pickups to place them however you want
 Editor improvement to hide/show types of objects
 Editor improvement to lock rotation when moving objects
 Editor improvement to disable snapping of objects to the floor
 Added armor Customizations and Taunts
  


Трекер:  [ 09-Дек-2016 11:33 ]

  

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